The Ramp Gift of Paradise and New Horizons are essentially the same card in our deck, coming down on Turn 3, enchanting a land, and ramping us up to five mana on Turn 4 (which just happens to be enough mana to play Fumigate or Aid from the Cowl)
Theyre so fast, in fact, that they arrive and leave before you can get a chance to use the treasure
Omnath combines your lands with a nasty 5/5 creature drop, letting you start the smash train early
The struggle might be trying to fit it into the existing removal rotation without leaving yourself with too many spells, or not enough copies of Sear
Silversmote Ghoul's first ability looks at how much life you've gained in the turn, even if it wasn't on the battlefield or in your graveyard when you gained life
Turning your opponents creatures into food, while retaining all of their abilities, just has so much potential